Friday, June 25, 2010
The Claw-Final Phase
Weapons of The Claw
Real name: Todd Ticket
Affiliation: The Claw and Intellect Defense
Temperament:
ON THE STREET:
Calm, publicly shy, determinded, stumbles over words, likable, funny, good-natured, kind, but unlucky with girls.
AS THE CLAW:
Steel-worker turned gymnast, strong, agile, brave, unafraid of heights, quick-thinking/reflexes, and persistant.
Weapons/Equipment:
CLAWS:
Retractable twin drill/claws, one on each hand, able to fire from each hand and connected by a ionic-bond version of a magnetic tractor beam. Able to drill through solid metal with diamond-tipped drills and crush car engines with hydraulic claws. Claw ‘blades’ contain multiple dual-directions ‘hinges’ for versatility.
TRACTOR BEAMS:
Claws are fired off with a combination of electromagnetic/harmonic repulsors. The repulsors are specifically tuned to the claw’s harmonic frequency so that they will pull back or launch out, instead of attracting/retracting anything else.
IONIC BOND:
Interior of claws and bottom of boots contain alien ionic bonding substance, enabling him to stick to surfaces.
ION CANNON 'SHOCK BALLS':
Interior of claws also contain ionic-bond firing ion cannons, capable of rendering electronic equipment worthless and living tissue unconscious. Later will be able to fire a liquid ionic-bond for trapping targets in place.
HELMET:
Helmet includes various filtering/analyzing/sensory-boosting/scanning equipment.
Ticket can target with his eyes by looking at his target. External speakers and internal functions are all voice activated.
ADDITIONAL WEAPONS:
Dual, wrist mini-LAW’s on chains under his street clothes.
Preferred Strike: Double, claw-extended swipe.
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